CIS 497: Senior Capstone Project
University of Pennsylvania
         2010-2011

Project Groups 2009-2010 - Tamara Levy


  • The name of the game is: "Flex" (Tamara Levy)

         [Abstract | [Project Blog]  | [Proposal] | [Final Report] | [Final Presentation]

Abstract

Most games we find these days require some complicated controller where you have to learn a series of button combinations to control it. The first platform to try to solve this problem was the Wii, but it still comes with some caveat, such as having to learn how to move the Wiimote. The purpose of this project is to have an intuitive con-troller for the game, your body, which will respond to your movements without having to learn anything before-hand.

Flex is a game where you have to fit your body to the shapes that are coming at you, like the TV show "Hole in the Wall." The game will track the position of your body, as the game progresses the shapes will come faster at you and will be more difficult. Another objective of this project is to be able to play almost right away using few mark-ers to track the player's position (between 6 and 8 Degrees of Freedom), as well as making it accessible to almost everyone by using inexpensive hardware

Advisor: Dr. Alla Safonova and Aline Normoyle