Project Groups 2009-2010 - Carlin Yuen
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Realistic Physically-Based Rain Simulation (Carlin Yuen)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
Abstract
For my senior design project, we would like to propose the use of a physically based particle simulation which addresses more accurate creation of a mixture of weather-related effects in virtual environments, which will hopefully lead to the correct visualization and rendering of the photometric properties of these effects. I would like to approach this topic of study because current virtual environments lack appropriate computational methods to realistically simulate weather and local atmospheric effects due to its complex nature. The project entails the creation of a computer software system for simulation and visualization of weather-related effects in virtual environments, specifically focusing on rain. In addition to modeling the environment and scenarios, we would need to effectively simulate realistic weather conditions to produce visually accurate illumination. Simulation automates the problematic tasks of hand fashioning weather and its effects on terrain yielding a broad assortment of appearance controls. Thus, the simulation designer merely has to adjust model parameters rather than recreate an entire scene,consequently speed up the workflow of producing virtual environments with realistic weather effects.
Advisor: Dr. Norm Badler + Joseph Kider