Project Groups 2009-2010
- Real-Time Hair Simulation for Low Dynamic Movements (Emily Weihrich)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Intelligent Sneaking Agents for Games (Brittany Fields)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Evacuation Simulation Design & Validation (John Drake)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Chord: A Music Game (Ted Aronson)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Character Animation using Overlays in Video Games (Ramkrish Raja)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Interactive and Scalable Ray-Casting of Metaballs on the GPU (Jon McCaffrey)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Simulation of Fruit Decay (Michelle Chen + Samantha Raja)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Caplet: An Interactive iPhone and Web Application for Personal Data Collection, Visualization, and Analysis (Nirav Sanghani + Brynn Shepherd)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Phenotype-Based Figure Generation and Animation with Props for Human Terrain (Grace Fong)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Trace Race on Facebook (Tory Gobat)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- The name of the game is: "Flex" (Tamara Levy)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Navigation and Interaction with People in a 3D Virtual Environment (Diana Forrest)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
- Realistic Physically-Based Rain Simulation (Carlin Yuen)
[Abstract | [Project Blog] | [Proposal] | [Final Report] | [Final Presentation]
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